Cloth Sketch

Posted : admin On 1/29/2022
  1. Cloth Sketchbook
  2. Cloth Stretch Headbands

REAL CLOTH SIMULATION IN SKETCHUP with Clothworks!

In today’s video, we check out Clothworks – a brand new extension for SketchUp from the creator of MSPhysics that allows you to simulate cloth and fabric!

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THE SKETCHUP ESSENTIALS COURSE
http://www.thesketchupessentials.com/course

CLOTHWORKS DOWNLOAD
https://sketchucation.com/pluginstore?pln=ClothWorks

Plugin Name:

Clothworks

Plugin Developer:

Anton Synystsia

Plugin Cost:
Some base functions can be accessed for free. Full functionality – $29 – Note that if you’re a paid SketchUcation user, you get a discount off this cost
Where can you get it? You can get it from the SketchUcation store, or by visiting the link in the notes below
One thing to note – to purchase a license, you’re going to also need to have the most up to date version of the SketchUcation store on your computer as well, otherwise you won’t be able to purchase. This was a bit confusing to me until I updated, at which point it got a lot simpler.

Tool Functions:

Cloth Sketchbook

This extension is designed for simulating cloth within SketchUp. You can use it to hang and drape different fabrics within your SketchUp models.

  • You can adjust different settings, like gravity, wind, drag, and well as the timestep and rate that the extension calculates and updates your materials.
  • This extension operates much like the extension MSPhysics, which was developed by the same author. You can interact with the geometry while the extension plays by clicking and dragging.
  • The way it works is actually fairly simple. You create different groups, then you right click and tell clothworks if they’re cloth, pins, or colliders. A collider is an object that interacts with your fabric without moving. For your cloth to work properly, you’re going to have to subdivide your cloth objects, which you can do by right clicking and going down to your cloth object, then applying a grid.
  • If you turn on hidden geometry, you can tell that what this is doing is subdividing your face so that it can be draped over your geometry.
  • Note that there are also options for turning on self-collision in the object section of the menu, allowing even greater realism by keeping the cloth from overlapping itself.
  • You can also set fixed points, or pins, in order to hang cloth. Note that these are also editable, meaning you can move them around within your cloth simulation. Single and multiple points can be selected and moved.
  • Wind can also be simulated, though in order for it to be done properly, you need to set your settings a certain way.
  • One other great feature of this extension is its ability to UV map your materials. Note that this only works if you apply the materials BEFORE you run the simulation.
  • Once you’ve run your simulation, you can use one of the smooth options within the material settings to really make your model look nice.

Overall, I’m very impressed with this extension. It brings something to SketchUp that you really didn’t have before – that ability to simulate actual cloth. Once you get started with it, it’s actually fairly easy to use.

Clothworks Step by Step Tutorial

In this video, I get more in-depth on how to use the extension Clothworks to simulate fabric in SketchUp! We cover everything from draping fabric over shapes to applying textures for UV mapping on your fabrics!

Clothworks for sketchup 2020

Do you like these SketchUp tutorials and videos?

If so, please consider supporting me on Patreon (click here to support) or by visiting my Support the Show Page!

THE SKETCHUP ESSENTIALS COURSE
http://www.thesketchupessentials.com/course

DOWNLOAD CLOTHWORKS
https://sketchucation.com/plugin/2053-clothworks

CLOTHWORKS MANUAL
https://drive.google.com/open?id=1JkfPUSfhqxEDgPb0RtzBiFL3ZmaC7VQD

Getting Started with Clothworks

  • Start by putting the geometry you want to use as a fabric into a group. In addition, place any geometry that you’d like the cloth to collide with in a group, then right click and select “Make Collider.” This will make this a piece of geometry that clothworks will simulate a collision with.
  • There’s another step in here that it’s easy to miss the first time – you want to go in a subdivide your geometry so that it actually has geometry that can bend, otherwise your cloth shape is just going to bounce off of the face as a kind of rigid shape.
  • You can set the width of your subdivision within the grid creation settings. So far, I’ve just been using the simple grid option. This will subdivide your object into smaller pieces of geometry, allowing for cloth simulation. You can see this geometry if you turn hidden geometry on.
  • One other note – per the manual, you should minimize the “Outliner” and “Component Inspector” sections of your tray – otherwise SketchUp takes a lot longer to calculate.
  • Now, let’s run our simulation. You can do this by clicking the play button within the Clothworks menu. As you can see, this will simulate draping the cloth on top of your object. One thing you may note is that some of the cloth overlaps with itself – to fix this, we’re going turn self-collision detection on, which will cause our material to collide with itself.
  • In addition, if you try to apply a texture while the material is draped, the UV mapping won’t work right, so we’re going to go in and apply a texture as well. One very important thing to note is that you must apply your texture to the raw face. If you apply it to the outside of your group, it won’t work.
  • There’s a toggle button called “Toggle draped” in the Clothworks toolbar. Then, select your object and go to the “Object” tab. Under “Cloth,” go down and check the box for “Self-Collide.” This will keep your object from colliding with itself. Then, you can run your simulation again.
  • One other thing to note is that the simulation is actually live, meaning you can click and drag different parts of geometry.
  • Finally, note that if you right click and go to the options for your clothworks material, there’s two options for “Apply Loop Subdivision” and “Apply Laplacian Smoothing.” These will smooth the edges of your cloth material.

Using Pins to Hang Cloth

Cloth Stretch Headbands

  • Pins allow you to fix different parts of your cloth, allowing for the simulation of hanging cloth. To use these, simply go to the clothworks menu, then select the last button for “Add Pin,” and click on a point in your model.
  • You can actually copy paste these within your model like you would with any other SketchUp geometry and they’ll still work.
  • One other thing to note with these is that you can move them within your cloth simulation. When you select them, you get an axis gizmo, and you can click and drag the various arrows. You can also hold the control key to move them closer together or further apart.
  • The final thing I want to note is that you can also use clothworks to simulate rope or wire in the same way. Simply create a line, then right click on it and divide it into a series of lines. Select all of these lines and put them in a group, then make them a clothworks object. You can pin the edges or drape along a face. One thing to note is that sometimes you may get some weird results depending on the edge density of your rope and the faces you drape along.