Winamp Milkdrop 2

Posted : admin On 1/29/2022

Breadcrumb -- Wiki Main : Skin Developer : Visual Developer : Plug-in Developer : Articles Page : FAQ : Glossary

  • 4Trouble Shooting

Installation

MilkDrop 2 comes with Winamp. To install it, just download and install the latest version of Winamp. During the installation, make sure the 'MilkDrop' visualizer option is checked, so that it gets installed, too.

Once Winamp is installed, launch it. Load some music files into your playlist and start playing some music. (Be sure to play some music before trying to launch the visualizer - otherwise you'll just see a black screen.)

Once music is playing, hit CTRL+K and a list of visualization plug-ins will appear. Select 'MilkDrop 2' from the list. Then click the 'Start' button, and it will launch the visualizer.

  1. Dec 2, 2013: Winamp.com might disappear on Dec. 20th (if Microsoft doesn't buy it), but fear not - you'll always be able to grab a copy of the final version (including MilkDrop 2) here, from the MilkDrop page.
  2. Gather Materials. To pull this off you will need: - A windows laptop, with Winamp.

Tweaking to achieve best image quality

a) Fullscreen Display Mode [first tab of config screen]

When you run MilkDrop fullscreen, it changes the display mode to whatever you select here. Generally speaking, the speed (framerate) and smoothness of MilkDrop will drop as the resolution (number of pixels on the screen)increases. So, if it's running to slow in fullscreen mode, try selecting a smaller fullscreen display mode.

Winamp Description. Winamp plays MPEG Layer 2 (MP2) and Layer 3 (MP3) audio streams and combines extensive functionality with an intuitive interface. Winamp has a full-featured pl.

b) Canvas Stretch [second tab]

This option lets you trade resolution [crispness] for speed. If MilkDrop runs too slow, in any mode (windowed/fullscreen/desktop), try cranking up the canvas stretch to, say, 1.5X or 2X. The image will not look as crisp, but MilkDrop will probably run much faster. (Assuming that your graphics chip was the bottleneck.)

c) Mesh Size [second tab]

This is the main option that affects how much processor (CPU) MilkDrop uses. If you crank it up far beyond the default, expect to be CPU-bound (where your framerate drops because the CPU is the bottleneck). To get MilkDrop to speed up, drop the Mesh Size back down. The Mesh Size decides how many points on the screen the per-vertex equations will be executed for; the higher the mesh size, the more fidelity you will see in the motion.

d) Tips for LCD and laptop users

LCD screens: Note that most LCD screens (flatpanels) usually run at a fixed frequency only - usually 60 Hz - meaning that they update the screen 60 times per second. However, sometimes the video driver reports that it supports other refresh rates, such as 72, 75, 85, etc. It is strongly recommended that [for fullscreen mode, and for Windows in general] you choose a display mode with a 60 Hz refresh rate, for the smoothest possible animation. For this plugin, you will also want to choose Maximum Framerates that divide evenly into 60 - such as 60, 30, 20, 15, 12, 10, 6, 5, and so on - so that the # of times the LCD shows each frame of animation remains constant, resulting in the smoothest possible animation.

e) color (bit) depth: 16 or 32?

The answer, nowadays, is a resounding '32'. Video memory is plentiful these days; use 32 bit color, for both your windows desktop (...so that MilkDrop's windowed mode can run at 32 bits) and for MilkDrop's Fullscreen Display Mode setting (where '8888' denotes 32 bits). Some ancient video cards don't have enough memory to run MilkDrop properly (or smoothly) in 32 bits, though; you might want to try 16-bit color if your card has less than 32 MB of video memory, if you are using a laptop, or if your video card is significantly old. In the MilkDrop config panel, 16-bit modes show up as '555' or '565'.

If you find that your card runs best in 32-bit color, you should have no problems with brightness levels while running MilkDrop. However, if your card runs best in 16-bit color, you should then adjust the Brightness slider on the second tab of the config panel (which only affects 16-bit color video modes!). The goal is to make the image as bright as possible, without oversaturating it (washing it out, often to bright pink or white). This setting also varies for different cards, depending on how the card rounds color values, so we recommend seeing how bright you can set the slider closer to '0') without oversaturating the image. Usually,a setting of '0' or '2' works the best.

Usage

4.a. Keyboard Commands

The following keys can be used to control MilkDrop while it is running.(Note: pressing F1 while MilkDrop is running will show you this list)

GENERAL

PRESET LOADING

loading a new preset will load everything *except* thelocked shaders, creating a mix between the two presets.

PRESET EDITING AND SAVING

(see MilkDrop Preset Authoring)

Milkdrop 2 Visualizer

MUSIC PLAYBACK

FUNCTION KEYS

SPRITES AND CUSTOM MESSAGES (FOR VJ's)

DELETE: clear message (if visible)

Note that there are more keys available, but because manyare only relevant to people designing their own presets, they are listed in the preset authoring guide instead.

4.b. config panel

The configuration panel lets you customize the way MilkDrop runs.To learn how to get to the configuration panel, see the 'Installation'section above.

Once you're in the config panel, you'll see a number of tabsat the top, some dropdown boxes, and some checkboxes. Eachof the tabs at the top brings you to a different page of configuration options. To get help on a setting, simply clickon the '?' in the upper-right corner of the config panel, and then click on the setting you want help with.

Milkdrop visualizer download

4.c. preset authoring

Please check the MilkDrop Preset Authoring guide for instructions on how to create and save your own presets.

4.d. rating system

The built-in rating system allows you to rate each preset on a scale from 0 to 5. A rating of 5 is very good, while a rating of 0 isthe worst. The ratings decide how often the presets will be randomlyloaded. If a preset has a rating of 0, it will never be randomlyloaded (unless they're all zero; then they all have an equal chance).

To show the rating for a preset, press F6. You can adjust the rating for a preset with the +/- keys. When you make adjustments,they save automatically; there's no need to save the preset to makethe rating change permanent.

Here's a recommended interpretation of the numeric values:

If a preset seems 'lost' because you set its rating to 0 and itwon't ever come back, you can always load it up by hitting 'L'to conjure the 'Load Preset' menu, finding the preset you want,loading it, then hitting +.

4.e. custom messages

ABOUT CUSTOM MESSAGES:The 'Custom Message' feature of MilkDrop allows you to displayshort text messages on the screen while MilkDrop is running.They are highly configurable; you can set all of the followingparameters: the font, the size, the positioning, color, bold state, italic state, and so on; and you can even have it randomize some of these properties.

CREATING THE MESSAGES:You can save up to 100 messages in the file MILK_MSG.INI inyour WinampPlugins folder. To open this file, go to the MilkDrop configuration screen (ALT+K from Winamp) and click the'Edit Custom Messages' button. Or, you can just edit it manually if you know how; it's plain-text.

The first thing you see when you open the file is a bunch oflines that start with two forward slashes (//). These arecomment lines, and they explain the syntax for adding a fontor a message to the file. This is your main reference forfinding out what all the parameters do for the fonts & messages;it is recommended that you leave this information in the file,although it can be removed or (modified) and the messages willstill work.

After the comments come first the fonts, then the messages.The fonts are simply a way to specify a typeface, bold state,italics state, and red/green/blue color for the font. You can configure up to 16 fonts like this (numbered 00-15). These fontswill serve as template fonts for the custom messages.

The next section is the actual messages. Each one has atext message (the 'text' parameter) that will be shown to theuser, and each one references one of the 16 fonts that weredefined in the previous section. You can also specify thesize (size), position (x,y), a growth factor (growth) thatwill grow/shrink the message over its lifetime, the numberof seconds to show the message (time), and the fraction of thattime that is spent fading in (fade).

You can also randomize some of these values: 'randx' and 'randy'will randomly perturb the (x,y) coordinates every time the messageis shown to the user, and 'randr'/'randg'/'randb' will randomlyperturb the (r,g,b) color in the same way.

Finally, you can override any of the default properties for thefont that this message uses: (face, bold, ital, r, g, b).

INVOCATION AND USAGE:There are two ways to invoke custom messages: one automatic,the other manual.

The automatic way is to go to the MilkDrop config panel (ALT+K),click the 'More Options' button, and set the value in the'Time between RANDOM custom messages' box to something greaterthan zero. This will cause MilkDrop to randomly display custom messages while it is running, and the average time (in seconds) between messages will be the value you entered here. If you wish to disable random custom messages, set this value to -1(or any negative number). Note that all messages in the filehave an equal change of being picked.

The manual way is to type in the two-digit code (00-99) of the message while MilkDrop is running. However, you can't use the numeric keypad for this - you have to use the numbers at the TOP of your keyboard to do it. If you mess up while enteringthe first digit, just press the '*' key to start over.

Note that if you change the MILK_MSG.INI file while MilkDropis running, you will not be able to see the changes untilyou hit F7, which tells MilkDrop to re-read the MILK_MSG.INI file from disk.


4.f. sprites

ABOUT SPRITES:The 'Sprite' feature of MilkDrop allows you to display any image of your choice in the foreground (on top of MilkDrop) while it runs. The sprites can fade in and out, move around, respond to the music, and so on. You define them in a file - milk_img.ini in your winampplugins directory - much like you define custom messages, each having an identifying code number from 00 through 99 (used to invoke them). However, the way the individual sprites are defined is different; you write code for them, instead of just setting parameter values. This is a little bit tougher to do (it's very much like preset authoring), but adds a great deal of flexibility to what you can do with the sprites.

CREATING THE SPRITES:

You can define up to 100 sprites in the file MILK_IMG.INI in your WinampPlugins folder. To open this file, go to the MilkDrop configuration screen (ALT+K from Winamp) and click the 'Edit Sprites' button. Or, you can just edit it manually if you know how; it's plain-text.

The first thing you see when you open the file is a bunch of lines that start with two forward slashes (//). These are comment lines, and they explain the syntax for creating a sprite. This is your main reference for finding out what all the parameters do for the fonts & messages; it is recommended that you leave this information in the file, although it can be removed (or modified) and the sprites will still work.

After the comments come the sprite definitions. Each sprite is made up of one parameter that indicates the image file to use (this is the 'img=...' line), and two types of code: initialization code, and regular code.

The first - initialization code - is executed only once, when you launch the sprite. Use it to do one-time initialization of variables (such as the opacity (a), rotation angle (rot), position (x,y), and so on) or to invent new variables that you will access later. This code is marked by the 'init_1=...', 'init_2=...', etc. lines. The second type of code - marked by 'code_1=...', 'code_2=...', etc. is executed every frame, just prior to plastering the sprite on the screen. Use it to animate the sprite, moving it around (changing x,y), scaling it up and down (sx,sy), fading it in and out (a), changing its color, and so on.

INVOCATION AND USAGE:There is currently only one way to invoke sprites: manually. To do this, first press 'K' to enter 'sprite mode' (while running MilkDrop). Now, whenever you type in a two-digit code (00-99), MilkDrop will try to find & launch the sprite you've requested, from the milk_img.ini file. If there is an error, it will display an error message in the upper-right corner. Note that to enter the two-digit code, you can't use the numeric keypad; you have to use the numbers at the TOP of your keyboard.

If you make an error entering the first digit of the code, just press '*' to start over. If you want to clear the most recently-invoked sprite, press DELETE. If you want to clear the oldest sprite, press SHIFT + DELETE. If you want to clear all sprites, press SHIFT + CTRL + DELETE.

If you want to clear sprites by their 2-digit code, press SHIFT + K (instead of just 'K') to enter 'sprite kill mode.' Now, when you enter a two-digit code, instead of invoking the sprite, MilkDrop clears all running sprites with that two-digit code.

Trouble Shooting

If MilkDrop has a critical problem (e.g. fails to load, freezes, etc.)or if the image is distorted, torn, corrupted, or all one solid color, try the following two suggestions to resolve the problem. In 90% of these cases it can be fixed. If you have a different problem, scroll down past this part and try to find the appropriate symptom and its solution.

1. UPDATE YOUR VIDEO DRIVER, OR TRY OTHER DRIVERS

Almost all display problems are caused by buggy video drivers! A 'driver' is a piece of software that translates graphics-related commands from programs, like MilkDrop, into the native language of your specific graphics hardware.

For desktop machines, there are typically three sources for video drivers:

  1. those from the *chip* manufacturer's website (usually nvidia.com or ati.com) (best source)
  2. those from the card manufacturer's website (LeadTEK, PNY, etc.)
  3. those that shipped with Windows (yuck)

For laptops:

Winamp Visualizer Milkdrop

  1. the driver from the *laptop* manufacturer
  2. (maybe) the driver from the graphics chip manufacturer (ATI, Nvidia, etc) - however, it's fairly common to find that the laptop requires a custom driver written by the laptop manufacturer.
  3. the driver that shipped with Windows (yuck)

Give them all a shot. Track down every driver you can find for your card, and try it. Try the WHQL ones first - these versions of the drivers have passed 'Windows Hardware Quality Labs' certification and are usually the more stable and reliable ones. In general, it's a very good idea to use only Microsoft-certified WHQL drivers for your video card. Often people want to get the newest, fastest beta drivers, but these drivers are almost ALWAYS riddled with new bugs. You can also watch the version number of the drivers a company releases - if the version number just jumped to a new series such as from the 70's to the 80's), watch out, it probably has a lot of bugs that need worked out - give it 3-4 months before expecting the new driver series to work well. With video drivers, the newest isn't always the best!

Here is a list of some common card/chip manufacturers and where to get their drivers. Don't forget to choose the WHQL driver!


For others - or in general - if your graphics chip is made by Trident, for example, then try a google search for:

Then click on 'support', then 'drivers' (or 'downloads'), then 'graphics driver', and so on.

2. [RE]INSTALL DIRECTX

Make sure you have a quasi-recent version of Microsoft DirectX installed. In reality, though, almost every PC in the world has DirectX 9 on it at this point, so this shouldn't be a problem. If you go to download it, you'll only be able to find DirectX 10 - this is fine to install, though, as it includes DirectX 9 inside it. As a last resort, though, if you are having problems, you could try re-installing DirectX to see if it helps.

If you're having a non-critical problem, browse the following list of common problems and their causes and solutions. Note that for each symptom- cause-solution block, there can be multiple symptoms with the same cause and solution, and the same symptom might be listed in multiple blocks.

If the solutions below don't work for you, please visit the forums at http://forums.winamp.com/forumdisplay.php?forumid=84, where you can read the most recent troubleshooting issues and solutions.


Winamp Milkdrop 2


Known Issues / Misc. / Tips:


Using Line-In

Retrieved from 'http://wiki.winamp.com/index.php?title=MilkDrop_Unleashed_Guide&oldid=61437'

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Winamp 5.05Add info4.35 MB
Winamp 5.05 FullAug 27, 20044.35 MB
Winamp 5.05 LiteAug 27, 2004738.77 KB
Winamp 5.06Add info4.36 MB
Winamp 5.06 FullNov 18, 20044.36 MB
Winamp 5.06 LiteNov 18, 2004740.37 KB
Winamp 5.6Nov 30, 201011.17 MB
Winamp 5.6.01Dec 7, 201011.17 MB
Winamp 5.6.2.2Oct 25, 201115.76 MB
Winamp 5.07 LiteDec 2, 2004740.54 KB
Winamp 5.07 FullDec 2, 20044.36 MB
Winamp 5.07Add info4.36 MB
Winamp 5.08c FullAdd info4.44 MB
Winamp 5.08e FullJan 19, 20054.37 MB
Winamp 5.08d FullJan 18, 20054.37 MB
Winamp 5.08 LiteDec 22, 2004742.16 KB
Winamp 5.08 FullDec 22, 20044.37 MB
Winamp 5.08Dec 22, 20044.37 MB
Winamp 5.09Add info4.57 MB
Winamp 5.09 FullMay 3, 20054.61 MB
Winamp 5.09 LiteMay 3, 2005839.44 KB
Winamp 5.11 FullOct 20, 20055.80 MB
Winamp 5.11 Full (Bundle)Oct 20, 200511.62 MB
Winamp 5.11 LiteOct 20, 20050.91 MB
Winamp 5.11.1 LiteOct 26, 20050.91 MB
Winamp 5.11.2 LiteNov 15, 20050.92 MB
Winamp 5.12 FullDec 9, 20055.20 MB
Winamp 5.12 LiteDec 9, 2005874.80 KB
Winamp 5.12 Full (Bundle)Dec 9, 20055.27 MB
Winamp 5.13 Full (Bundle)Jan 30, 20065.27 MB
Winamp 5.13 FullJan 30, 20065.20 MB
Winamp 5.13 LiteJan 30, 2006875.07 KB
Winamp 5.13Add info5.20 MB
Winamp 5.21 StandardMar 10, 20064.10 MB
Winamp 5.21 FullMar 10, 20065.28 MB
Winamp 5.21Add info5.28 MB
Winamp 5.21 Full (Bundle)Mar 10, 20068.21 MB
Winamp 5.21 LiteMar 10, 20061.04 MB
Winamp 5.22 FullAdd info5.80 MB
Winamp 5.23 Full Beta 666Add info5.89 MB
Winamp 5.23 FullAdd info5.84 MB
Winamp 5.23 LiteJun 8, 20061.22 MB
Winamp 5.23 Full (Bundle)Jun 8, 20068.26 MB
Winamp 5.23 StandardJun 8, 20065.92 MB
Winamp 5.24Add info4.60 MB
Winamp 5.24 LiteJun 21, 20061.22 MB
Winamp 5.24 StandardJun 21, 20065.92 MB
Winamp 5.24 Full (Bundle)Jun 21, 20068.26 MB
Winamp 5.24 FullAdd info5.84 MB
Winamp 5.25 Full Beta 787Add info5.40 MB
Winamp 5.25 Full Beta 801Add info5.41 MB
Winamp 5.25 Full Beta 812Add info5.41 MB
Winamp 5.25 Full Beta 825Add info5.41 MB
Winamp 5.25 Full Beta 834Add info5.42 MB
Winamp 5.25 Full Beta 843Add info5.49 MB
Winamp 5.25 Full Beta 857Add info5.61 MB
Winamp 5.25 Full Beta 868Add info5.61 MB
Winamp 5.25Aug 29, 20065.61 MB
Winamp 5.30Sep 26, 20066.13 MB
Winamp 5.31 FullAdd info6.24 MB
Winamp 5.32 FullAdd info6.26 MB
Winamp 5.32Nov 21, 20066.26 MB
Winamp 5.33 Full Beta 1079Add info6.04 MB
Winamp 5.33Feb 13, 20076.41 MB
Winamp 5.33 FullAdd info6.41 MB
Winamp 5.34 Full Beta 1155Add info6.63 MB
Winamp 5.34 Full Beta 1178Add info6.62 MB
Winamp 5.34 Full Beta 1195Add info6.62 MB
Winamp 5.34 Full Beta 1239Add info6.63 MB
Winamp 5.34Apr 25, 20076.44 MB
Winamp 5.34 FullAdd info6.44 MB
Winamp 5.34.1278 FullAdd info6.44 MB
Winamp 5.35 FullAdd info5.93 MB
Winamp 5.35May 15, 20075.93 MB
Winamp 5.36 Full Beta 1500Add info7.01 MB
Winamp 5.36 Full Beta 1504Add info7.01 MB
Winamp 5.51 Full Beta 1741Add info8.14 MB
Winamp 5.51Dec 22, 20078.35 MB
Winamp 5.51 FullAdd info8.35 MB
Winamp 5.52 FullAdd info8.30 MB
Winamp 5.53 Full Beta 1898Add info8.59 MB
Winamp 5.53 FullAdd info8.57 MB
Winamp 5.54 Full Beta 2124Add info8.66 MB
Winamp 5.54 FullAdd info8.61 MB
Winamp 5.55 Full Beta 2345Add info9.21 MB
Winamp 5.55 Full Beta 2353Add info9.21 MB
Winamp 5.55 (Bundle)Feb 25, 200915.04 MB
Winamp 5.55 (Full)Feb 25, 20099.44 MB
Winamp 5.56 (Full)Jul 1, 20099.80 MB
Winamp 5.56 (Bundle)Jul 1, 200913.08 MB
Winamp 5.57 Full Beta 2765Add info10.34 MB
Winamp 5.57Dec 17, 200910.33 MB
Winamp 5.57 FullAdd info10.33 MB
Winamp 5.57.2Jan 12, 201010.30 MB
Winamp 5.58 FullAdd info10.76 MB
Winamp 5.58Jun 30, 201010.76 MB
Winamp 5.59 Full Beta 3033Add info15.06 MB
Winamp 5.60 FullAdd info15.06 MB
Winamp 5.61 FullAdd info15.33 MB
Winamp 5.61Mar 17, 201111.42 MB
Winamp 5.62 FullAdd info15.77 MB
Winamp 5.62Jul 1, 201111.81 MB
Winamp 5.63Jun 22, 201211.76 MB
Winamp 5.63 FullAdd info16.53 MB
Winamp 5.63 Build 3235Jun 28, 201216.29 MB
Winamp 5.091 LiteMay 16, 2005820.41 KB
Winamp 5.091 FullMay 16, 20054.78 MB
Winamp 5.092 LiteMay 25, 2005820.41 KB
Winamp 5.092 FullMay 25, 20054.80 MB
Winamp 5.093 FullJun 13, 20054.88 MB
Winamp 5.093 LiteJun 13, 2005867.39 KB
Winamp 5.094 FullJul 18, 20054.87 MB
Winamp 5.094 LiteJul 18, 2005898.67 KB
Winamp 5.111 FullOct 26, 20055.73 MB
Winamp 5.111Add info5.73 MB
Winamp 5.112 FullAdd info5.73 MB
Winamp 5.112Add info5.73 MB
Winamp 5.261Jul 11, 201115.77 MB
Winamp 5.531Apr 1, 20088.57 MB
Winamp 5.531 FullAdd info8.57 MB
Winamp 5.541Aug 3, 20085.09 MB
Winamp 5.541 FullAdd info8.57 MB
Winamp 5.551 FullAdd info9.45 MB
Winamp 5.552 FullAdd info9.46 MB
Winamp 5.571 FullAdd info10.33 MB
Winamp 5.572 FullAdd info10.30 MB
Winamp 5.581 FullAdd info10.76 MB
Winamp 5.601 FullAdd info15.07 MB
Winamp 5.601 Build 3091Add info14.92 MB
Winamp 5.621Jul 11, 201111.81 MB
Winamp 5.621 FullAdd info15.77 MB
Winamp 5.622Dec 1, 201115.76 MB
Winamp 5.622 FullNov 16, 201115.77 MB

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Winamp Description

Winamp plays MPEG Layer 2 (MP2) and Layer 3 (MP3) audio streams and combines extensive functionality with an intuitive interface. Winamp has a full-featured playlist editor and a 10-band graphic equalizer with user-definable presets that can automatically load specific files.
The first major update of Winamp was Winamp3. It had video support, new skinning system, and a redesign of the plug-in system. Unfortunately, it was poorly received and widely criticized. To fix this embarrassment, Nullsoft decided to integrate Winamp3 skin and script support into the Winamp 2.x platform. Thus, Winamp 2 plus Winamp3 equals Winamp5 (released December 16, 2003). Upon release of Winamp5, Winamp3 was spun off as the Wasabi.player, an open-source equivalent to Nullsoft's Winamp. Wasabi is a mostly open-source (zlib-licensed), cross-platform application framework and skinnable GUI toolkit, developed by Nullsoft.
New features in Winamp 5.0 include support for classic Winamp 1.x/2.x/2.9x skins and Winamp 3 ('Modern') skins, vastly more powerful media library, CD ripping support ([email protected] in free version, MP3 at unlimited speeds in pro), CD burning support (limited to 2x in free version), advanced title formatting logic for file types that support it, huge AVS updates, support for playback of AAC and VP6 in NSV files/streams, global hotkey support, new Signal Processing Studio DSP plug-in, options to disable plugin exception handling for developers, new Winamp icon, added XP Manifest.xml to winamp.exe, made agent icon use configured winamp system tray icon, optimized winamp's load titles on demand logic, made faster, made winamp's internal submenu management more reliable, added skin font override preferences, and added spacebar shows current playlist item in playlist editor.
Check out our blog piece on the history of Winamp.
Pros: Free and very simple to use, fast compression and decompression of files.
Cons: Doesn

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